SuperWEIRD Game Kit

Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with lemming-like robots, built with the Defold engine.

Early in development we ran many experiments with visual styles and gameplay. We figured these might be useful to other developers and decided to release the code, textures, and animations from those experiments under the open CC0 license.

In this repository you’ll find six different visual styles (video) and the gameplay logic of a shop/production simulator. The player fulfills customer orders and expands production. You can play the demo on itch.io. Also available on GitHub.

Join our Discord to tell us what you’d build with these prototypes. Or check out our YouTube channel — there’s a lot of good stuff, including the SuperWEIRD dev diaries.

Links:

Partners

SuperWEIRD is being created with support from Carina Initiatives, a philanthropic fund working to give kids from diverse communities access to science and technology. They see mathematics as the foundation of future innovation and fund organizations that inspire and develop mathematical talent. If you’re interested in other educational projects, check out Carina Initiatives’ partners:



Quick Start


  1. Install Defold Editor: https://defold.com
  2. Clone or download the repository.
  3. Open the project folder in Defold Editor.
  4. Build and run the project.

Note: Editing Spine animations requires the Spine Editor.

Project Structure

  1. Loading
    • loader — starts with the game, remains in memory, and manages loading/unloading collections via the Collection Proxy; on launch it initializes the start menu.
    • menu — the start menu shown when the game starts.
  2. Core
    • main — shared game code: scripts and modules used across all worlds; contains the entire game logic.
    • assets — game assets: textures, Spine models, tilemaps, and atlases. Each world has its own folder world_1world_2, etc., with unique visuals.
    • worlds — visual setup of worlds: collections and game objects. Each world is a separate collection in world_1world_2, etc.
  3. Extras
    • SuperWEIRDGameKit_assets — an organized set of graphics and Spine models used in the project.

World Management Logic

  • World switching is handled via loader, which loads and unloads collections.
  • World customization: update visual parameters and game objects in worlds/world_X, and graphics in assets/world_X.

Adding a New World

  1. Create folders assets/world_N and worlds/world_N.
  2. Copy a template from an existing world.
  3. Register the new world in the loader/menu code (see logic in main).
  4. Ensure collections and assets are correctly linked.

Updated 18 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(25 total ratings)
AuthorLuden.io
GenreSimulation
Made withDefold
TagsAsset Pack, defold, DRM Free, Idle, Management, No AI, Royalty Free, shop, sourcecode
LinksSteam

Download

Download
SuperWEIRDGameKit_Source.zip 32 MB
Download
SuperWEIRDGameKit_Playable_Windows.zip 27 MB
Download
SuperWEIRDGameKit_Playable_Linux.zip 26 MB
Download
SuperWEIRDGameKit_Playable_macOS.zip 32 MB
Download
SuperWEIRDGameKit_Playable_Android.apk 33 MB

Comments

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Thanks a lot!

Awesome! Thank you!

Honestly a good game kit that could potentially make a super good game if a solid game loop is designed with some if not all of these assets.

Amazing work and thank you for sharing it.

great game good luck with launching it on steam

(+1)

Lovely! Thank you!!

(+1)

Thanks for sharing!

Cutie. For some reason I like the idea of game collections like they used to sale on flea markets decades ago

(+1)

Thanks for putting the source code on github!

(+1)

Nice, I like it

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Nice