My friend, I once controlled France to declare war on Belgium in a game,
but was almost destroyed by Belgium.
Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.
hello?Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one
Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers
Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.
Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there
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Has anyone managed a full map conquest on impossible with a small nation? I managed with France, but I couldn't manage with anything smaller.
My friend, I once controlled France to declare war on Belgium in a game,
but was almost destroyed by Belgium.
Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.
I managed a world conquest with Luxembourg on hard, that was a fun experience.
Hello, is it possible to get world map on play store version? If so, can you tell me how?
hello?Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Sincerely,
Warnament Chinese player Community
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
My personal English proficiency is not good, almost equivalent to not having learned it, so English is sent using translation software
Me when WWI in Warnament: There's no world war, bruh. Only a few countries fight when abt the whole Europe should be fighting
when will the world map come out ive got over 400 hours betweem here steam and my phone XD
This year
Do you by chance have a closer approximate date?
Late Summer
okay, Thank you!
Sorry for sending the same message frequently.
Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
Sincerely,
Warnament Chinese player Community
thank you !
(The English I posted was translated using AI software)
Why Give us WWI instead of WWII?
There is WWII too
will you guys continue to update the game here after the release?
Of course!
just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one
especially if you have large countries
Not possible yet. Probably will be added in future updates
This was just straight up painful(This was done on demo)
This was fun
Can you change it so that nations in the demo cannot start with an ideology? A lot of times, you can't change or upgrade it.
Demo version does not support historical mode + not all ideologies are available to choose
Ok, thank you.
can I download on ipad
Currently, no
this happened when I chose the "Send them Ultimatums" after declaring war on France
Why can't i update the game on windows? I can do it on my android.
Hi! Just remove your version of the game and download the newest one from itch
Ok thanks. Btw will you make ww2 scenario historic events soon?
Yes
Can you add so that you can shoose in scenario editor what culture provinces should have in the start
Yes, I'll add it with revolutions update
how about ios
because its on adroid
Will be available later (no exact date)
Best political game I have ever played that is simple however HOI4 is good still but warnment is a lot simpler than HOI4
How will you design the future included scenarios to be as realistic as possible to historical events?
Using events in scenario editor
Why does the demo have a world map (that's supposedly not available in the demo), but the paid version does not show a world map?
you can download custom maps in the discord, you can download the maps into the games folder
Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers
Fixed!
tragedy, do not recommend for anyone
Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.
Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there
Ok