Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 27 of 67 · Next page · Last page

victoria como republica de weinar

Bro it keeps crashing

(+1)

Is the MacOS version of the new update working? When I download and open it, it crashes. Is there something for me to do on my part? I have tried restarting the device.

(+1)

World Map?

(+1)

Yeah, it's added!

(+1)

i love you bro XD

The Impossible Mode Empires Clash (Sweden and Russian Empire)

Result: Russian Empire Victory

(+1)

Has anyone managed a full map conquest on impossible with a small nation? I managed with France, but I couldn't manage with anything smaller.

My friend, I once controlled France to declare war on Belgium in a game, 

but was almost destroyed by Belgium. 

Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.

(+1)

I managed a world conquest with Luxembourg on hard, that was a fun experience.

My friend, I have had an interesting experience recently.

In version 0.937 of Warnament, I still played France, and then... I started by guaranteeing Germany's independence, but Russia declared war on Germany at the beginning, and I had to participate in the war. At the same time, there was no iron on my territory, not even in Alsace and Lorraine. Our finances were destroyed by Russia, and Germany was gone. I built a large number of defense lines on the right bank of the Rhine River to block Russia. Then... on the Balkan side, Bulgaria transformed into the Byzantine Empire (with similar territory), and soon after, except for me and Britain, all other countries were destroyed by Russia. It's all over! =)

conquest? like having taken over every province? 

using troops

Really anything, you could do it without troops, but that would take an ungodly amount of time and is no fun, I did a mix of both where I started by taking a lot of land and then just buying the rest as that was quicker than fighting, also less laggy.

Eh, true. Didn't know anyone else who lags on that

btw I almost got France as Luxembourg on imposs by teaming w/ belgium and German empire. France pulled out great Britain and Russian Empire. then apparently the Baltic countries and Scandinavian ones attacked Russian empire and then ottoman goes LETS GO KILL RUSSIAN EMPIRE. in the end we had a world war and I got destroied. rip map

yeah I have played games where I just buy teritory off other nations and it is extremely boring

Hello, is it possible to get world map on play store version? If so, can you tell me how?

(+1)

Update the game, it's already added

hello?Can the game official reply to our following requirements:


**Subject: Feature Requests from Warnament Chinese Community for Mod Development**  


Dear Warnament Development Team,  


As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:  


### 1. **Localization & Interface**  

   - **Fully localized Script Editor**: Official Chinese translation for the script editor interface.  

   - **UI Customization**:  

     - Ability to modify **vanilla UI textures** (buttons, panels, icons).  

     - Support for **custom fictional flags**.  

   - **Dynamic UI Scaling**:  

     - Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).  


### 2. **Modding Capabilities**  

   - **Custom Content Systems**:  

     - Tools to create **custom national focus trees**.  

     - Framework for designing **unique technologies and military units**.  

   - **Event System Expansion**:  

     - Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.  


### 3. **Mobile Optimization**  

   - **Touchscreen Adaptations**:  

     - Redesign interactive elements (buttons, sliders) for mobile usability.  

     - **Independent UI scaling settings** for mobile versions.  


### Why This Matters:  

These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.  


We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!  


Sincerely,  

Warnament Chinese player Community  

Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.

My personal English proficiency is not good, almost equivalent to not having learned it, so English is sent using translation software

(+1)

Hi, I answered you in Discord in more details
Short version: good ideas, I really like it, I'll try to implement them in future after release in Steam

Dear Warnament Team,  


Hello, this is not only the need of our player modding group, but also my personal need.  


Let me tell a few jokes (examples from using the map editor and playing the game):  

Due to my incomplete fictional world map settings, I made 5,920 tiles (quadrilaterals, pentagons, or hexagons). Adding even one more caused a program error.  


When making a fictional country’s civil war, I found I couldn’t control tiles within the nation. So I set **every tile as a separate country with its own capital**, almost frying my eyes (fried eyes is an exaggeration). Only then could I create the civil war.  


When first playing, I attacked Belgium as France but was pushed back. Then the Netherlands conquered Belgium, but it also occupied the tiles Belgium had taken from me.  


When the game updated flags, I eagerly tried to import custom fictional country flags but failed.  


My personal mod is called **AWM (Another World Mod)**. Why add "Mod" to the name? Because it looks like a shorthand for a gun.  


=)  


Looking forward to your continued support!  


It's still AI translation, I'm not sure if it conveyed my meaning?

(2 edits)

Yes, I am making a mod  called anthor world mod. This is my comment.i write use my hand.

(2 edits)

I hope businessmen can become independent characters,That way, we can achieve "blocking trade routes" and "plundering goods.


Merchants who travel back and forth between national capitals one times are considered to have completed one trade. And sanctions will result in merchants being unable to pass through the territory of the sanctioned party and the land where the sanctioned party's military is located.

The product segmentation has become food and daily necessities, and some countries seem unable to achieve self-sufficiency in food.

The army should not cross the ocean casually, and there should be transport ships and transport planes to carry them across the sea.


Sorry to mention other games. Demand of Nation and World War 1914 seem to have some advantages that can be seen and referenced

(+1)

Glad to hear you had fun playing the game

Can't players send ultimatums?

Sorry for sending so many messages. I am too greedy.

I'm sorry

Not yet, only bots can

Event editor, please update! The current text really hurts the eyes, and it cannot exceed one hundred Chinese characters.


Have you considered using Unicode characters?

Strange, it should already use Unicode. Can you please send me a screenshot on Discord? (I am jalhund)

The people in the group are eager for you to optimize the turn loading speed of the game.


If only I could send pictures.

My email is【ranliaochaoluosuo@qq.com】

Pls write in more details (what map, scenario, model of phone). Also it's better to report in discord, we have bugs forum to discuss such things

I don't have Discord, if you saw it, it should be someone else in the player group.

(3 edits)

Suggest setting a "surrender tendency level" for AI and preventing it from selling its last piece of land. Why? Because someone in our group has developed a "rogue style" that allows players to quickly annex large territories and achieve victory like "rolling snowballs, getting bigger and bigger".

Some people abuse their territory and exchange huge profits for just one piece of land, sometimes even saving money to buy the entire country of AI.Someone in the group joked that "warnament" should be called "warn Purchase and sale of land"


I hope there will be a rebellion on the land, so that no one will raise taxes and wait for them to money increase

Me when WWI in Warnament: There's no world war, bruh. Only a few countries fight when abt the whole Europe should be fighting

(+1)

when will the world map come out ive got over 400 hours betweem here steam and my phone XD

This year

Do you by chance have a closer approximate date?

Late Summer

okay, Thank you!

Sorry for sending the same message frequently.

Can the game official reply to our following requirements:




**Subject: Feature Requests from Warnament Chinese Community for Mod Development**  




Dear Warnament Development Team,  




As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:  




### 1. **Localization & Interface**  


   - **Fully localized Script Editor**: Official Chinese translation for the script editor interface.  


   - **UI Customization**:  


     - Ability to modify **vanilla UI textures** (buttons, panels, icons).  


     - Support for **custom fictional flags**.  


   - **Dynamic UI Scaling**:  


     - Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).  




### 2. **Modding Capabilities**  


   - **Custom Content Systems**:  


     - Tools to create **custom national focus trees**.  


     - Framework for designing **unique technologies and military units**.  


   - **Event System Expansion**:  


     - Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.  




### 3. **Mobile Optimization**  


   - **Touchscreen Adaptations**:  


     - Redesign interactive elements (buttons, sliders) for mobile usability.  


     - **Independent UI scaling settings** for mobile versions.  




### Why This Matters:  


These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.  




We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!  


Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.


Sincerely,  


Warnament Chinese player Community  

thank you !

(The English I posted was translated using AI software)

Why Give us WWI instead of WWII?

There is WWII too

will you guys continue to update the game here after the release?

Of course!

just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one

especially if you have large countries

Not possible yet. Probably will be added in future updates

This was just straight up painful(This was done on demo)

This was fun

Can you change it so that nations in the demo cannot start with an ideology? A lot of times, you can't change or upgrade it.

Demo version does not support historical mode + not all ideologies are available to choose

Ok, thank you.

can I download on ipad 

Currently, no

(+1)

this happened when I chose the "Send them Ultimatums" after declaring war on France

Why can't i update the game on windows? I can do it on my android.

Hi! Just remove your version of the game and download the newest one from itch

Ok thanks. Btw will you make ww2 scenario historic events soon?

Yes

(+1)

Can you add so that you can shoose in scenario editor what culture provinces should have in the start

Yes, I'll add it with revolutions update

(-1)

how about ios

(-1)

because its on adroid

Will be available later (no exact date)

(+1)(-1)

Best political game I have ever  played that is simple however  HOI4 is good still but warnment is a lot simpler than HOI4

How will you design the future included scenarios to be as realistic as possible to historical events?

Using events in scenario editor

(+2)

Why does the demo have a world map (that's supposedly not available in the demo), but the paid version does not show a world map?

you can download custom maps in the discord, you can download the maps into the games folder

(+2)

Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers

Fixed!

(-7)

tragedy, do not recommend for anyone

(+2)

Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.

Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there

Ok

Viewing most recent comments 1 to 27 of 67 · Next page · Last page