Warnament Grand Strategy
What is Warnament?
Warnament is a turn-based grand strategy designed together with the community to combine simplicity, depth, and a high level of customization.
You can play as theocratic France during lunch and attack Berlin playing as communist Luxembourg by dinner. Or create your own scenario featuring alternative history or something completely unrelated to the real world whatsoever.
Influence and manipulate
- Declare wars and sign peace treaties, make pacts and alliances
- Guarantee the independence of your allies, force someone into vassalage, or simply insult your opponents (as seen on TV)
- Get rich by trading with the big shots of global politics or choke your opponents with economic sanctions
- Drag your allies into international conflicts: the more, the deadlier!
Crush and rule
- Wipe out your enemies with a deadly array of military forces—from infantry to nuclear bombs
- Rule the seven seas with cruisers, battleships, and aircraft carriers
- Protect your land with fortresses and other defensive infrastructure
- Despise the laws of warfare using a chemical or nuclear weapon
Expand and thrive
- Progress through the technology tree to discover a wide variety of buildings and structures
- Choose one of half a dozen political regimes, and make political decisions that might change the course of history
- Control each province of your country independently to ensure an economic and scientific breakthrough
Create, share, and play your own worlds
- Make your own scenarios in the included editor
- Use the editor for creating your own maps, as historically accurate (or not) as you want
- Share them with other players, if you wish to: best community-made content even makes it into the official game
3 Years in Closed Beta
Warnament was with the community for 3 Years during the Closed Beta. Here is the video about it:
What to expect next?

How to support the game?
To support our tiny development team you can buy a Supporter's pack at this very page and at Warnament.com (if your bank card doesn't work here use Warnament.com). What's included?
- Warnament Soundtrack by Arman Mkhitarian (13 tracks in MP3 and FLAC formats).
- Warnament Art Pack (50+ pictures featuring early days generated and hand-drawn art, concepts, and 4K wallpapers).
- Bonus Game: Cold Path DRM-free version for Windows, macOS, and Linux (Cold Path is our previous strategy game which is also available for Android completely free).
- Access to Warnament for Windows, macOS, Linux. Map and Scenario Editors are also included. New update every 1-2 weeks 🚀!
Keys for Steam, Google Play, and other platforms where the game will be released ⚠️ ARE NOT INCLUDED ⚠️ but...
👑 Noble Supporter Certificate grants a free copy of the game on any platform it is released and gives a special mention in the game's credits.
How to follow the development?
You are welcome to our Discord and YouTube so you never miss an announcement or community voting.
And don't forget to subscribe to the Warnament Dev Updates. All the news compiled with a lot of exclusive images will be delivered right into your email inbox.
Our Twitter is also a great thing to be followed.
The press pack is here.
How to get more involved?
There is a community translation going on, please feel free to join and help to localize the game into your language, here is the link. Closer to the release we will also provide a professionals-made translation along with the community-made one.
You can create maps, and scenarios and run your own roleplay servers. The best place to start doing that and ask all the questions is our Discord.
| Updated | 6 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 4.5 out of 5 stars (50 total ratings) |
| Author | Luden.io |
| Genre | Strategy |
| Made with | Defold |
| Tags | Economy, grand-strategy, map, politics, Turn-based Strategy, War |
| Average session | About an hour |
| Languages | Czech, Danish, German, English, Spanish; Castilian, Spanish; Latin America, French, Dutch, Portuguese (Portugal), Portuguese (Brazil), Russian, Swedish, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Server-based networked multiplayer |
| Links | Steam, Blog, Twitter/X, YouTube, Support |
Purchase
In order to download this game you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:
Also available on
Download demo
Development log
- Warnament Release and a Gift 🎁Aug 07, 2025
- It's Iconic (Again) - Update v0.9.38Jun 27, 2025
- Hello, World Map! - Update v0.9.37Jun 20, 2025
- Shock & Events - Update v0.9.36Jun 09, 2025
- Ground Rules! - Update v0.9.35May 23, 2025
- Situation On the Ground - Update v0.9.34May 16, 2025
- Cloud Wargaming - Update v0.9.33Apr 25, 2025
- Capture Those Flags - Update v0.9.32Apr 11, 2025
















Comments
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With the new version, everything started working fine. The button I wrote about worked, and the collapse of Austria-Hungary collapsed with minimal delay, so I'm very grateful to you.
But I noticed something you missed in the game:
1. In the collapse of Austria-Hungary, Italy and Romania don't get Istria and Transylvania.
2. After the collapse of Austria-Hungary, I didn't notice any Southern Polish uprisings against Austria-Hungary or Western Ukrainian uprisings.
3. After the collapse of the Russian Empire, I noticed that Kuban and the Cossack Republic/Uprisings are missing, and also about Moldova. 4. In some countries, it was possible to create a state (for example, Austria could create Austria-Hungary), but there are also countries that cannot be created for them. For example: for Austria in (Austrian Empire), for Ukraine in (UNR/Ukrainian People's Republic), for Belarus in BNR, for Moldova in MDR, and for Greece in (Greater Greece, not Byzantium).
5. I noticed that on the map of Europe, the HRE was smaller than in Europe 4, and the borders are also imprecise.
Therefore, I ask you to correct or change something.
Hello! It's me! I must apologize for not sending any messages over here for such a long time.
· The first picture is a map I created.
(Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)
· The second and third pictures show some bugs we encountered. They are quite severe.
The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.
This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.
· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).
Here are my personal suggestions for improvements:
1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.
(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)
2. War Warning Scenario Editor:
· The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.
· It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.
Thank you... and thank you for all your hard work!
Wishing Warnament better and better!
oh,god.picture……
Hello! I made some changes to the game yesterday to fix the bug with the Chinese language. This fix will be included in the next update. If you’d like to test it and check whether it works for you, please send me a direct message on Discord (my username is jalhund) or email me at denis.makhortov@luden.io
Can you fix the error in the demo version?
When I select scenarios, the world map appears, but it's unavailable. I mean, it didn't say there was no access to the demo version.
Also, in the demo version, during the collapse of Austria-Hungary, there's a lot of lag.
Another problem is with the province upgrade button; it often works. Please fix it.
The world map isn't available in the demo version of the game.
Can you please provide more details about what lags during collapse? (Any info helps.)
The bug with the province upgrade button should be fixed. Please update the game. If it’s still there, please provide your game version number.
Hello! It's me! I must apologize for not sending any messages over here for such a long time.
· The first picture is a map I created.
(Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)
· The second and third pictures show some bugs we encountered. They are quite severe.
The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.
This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.
· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).
Here are my personal suggestions for improvements:
1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.
(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)
2. War Warning Scenario Editor:
· The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.
· It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.
Thank you... and thank you for all your hard work!
Wishing Warnament better and better!
Hello! I made some changes to the game yesterday to fix the bug with the Chinese language. This fix will be included in the next update. If you’d like to test it and check whether it works for you, please send me a direct message on Discord (my username is jalhund) or email me at denis.makhortov@luden.io
Hello! It's me! I must apologize for not sending any messages over here for such a long time.
· The first picture is a map I created.
(Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)
· The second and third pictures show some bugs we encountered. They are quite severe.
The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.
This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.
· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).
Here are my personal suggestions for improvements:
1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.
(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)
2. War Warning Scenario Editor:
· The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.
· It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.
Thank you... and thank you for all your hard work!
Wishing Warnament better and better!
For a while it had stopped launching on Linux, but now it launches again after the official release. Bravo!
Quick Question!
I was trying to make a World War II scenario and I had done all the events, It sadly didn't go as planned because the Ai kept declaring war each other (Iran declared war on the British empire in 1937). In the future would it be possible to make it so that the Ai cannot declare war on each other unless they have an event to do so?
Yes, there will be a new bonus that disables diplomacy for a specific country for a certain number of turns
A mí me encanta el juego probé la versión demo en el navegador pero cuando quise probarla versión demo en el ordenador descargada no me dejaba es lo único por el resto una chulada
I don't know how similar the demo is to the full release right now, but the economy is unfortunately a mess, especially if you play as montenegro
I have question, Will you continue to do game updates? If so I have some Ideas.
1. update the peace deal system
2.add authoritarian democracy
3. add an ideology change event inside of the scenario editor(I was trying to make a cold war scenario and I was trying to make the Soviet union collapse)
Yes, the game will continue to receive updates!
About your suggestions:
Updating the peace deal system is something I’m considering for the future
Authoritarian democracy will not be added — it sounds a bit unclear for the game’s mechanics, and the number of political branches will stay the same (six is already a good balance)
The event editor already has a feature that allows you to change ideology
does age of history 3 finally have competition???
this is better than aoh3
bast game i've played so far
game not launching ):
Please provide more information. What platform are you using (Windows/Linux), and what are your computer's specifications?
Im using windows and my pc specs are (amd ryzen 5 7600,32gb ddr5 ram,amd r9 380) the only thing that sucks in the pc is the gpu but other then that i have no idea why it doesent launch.
Can we go to Discord or email? I'll send you a debug version to test whether it works or not, and what kind of error will appear in the console
happens on itch a lot. go into files and open the shortcut in the folde
Times up
57 more minutes
victoria como republica de weinar
Bro it keeps crashing
Demo version or full?
Full
That's MacOS issue, right?
no windows 7
Could we switch to Discord or email? I’ll send you a debug build so you can test if it works and see what error shows up in the console
Is the MacOS version of the new update working? When I download and open it, it crashes. Is there something for me to do on my part? I have tried restarting the device.
Hello. Could you provide a bit more info (demo/full/model of macbook)?
World Map?
Yeah, it's added!
i love you bro XD
Result: Russian Empire Victory
Has anyone managed a full map conquest on impossible with a small nation? I managed with France, but I couldn't manage with anything smaller.
My friend, I once controlled France to declare war on Belgium in a game,
but was almost destroyed by Belgium.
Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.
I managed a world conquest with Luxembourg on hard, that was a fun experience.
My friend, I have had an interesting experience recently.
In version 0.937 of Warnament, I still played France, and then... I started by guaranteeing Germany's independence, but Russia declared war on Germany at the beginning, and I had to participate in the war. At the same time, there was no iron on my territory, not even in Alsace and Lorraine. Our finances were destroyed by Russia, and Germany was gone. I built a large number of defense lines on the right bank of the Rhine River to block Russia. Then... on the Balkan side, Bulgaria transformed into the Byzantine Empire (with similar territory), and soon after, except for me and Britain, all other countries were destroyed by Russia. It's all over! =)
conquest? like having taken over every province?
using troops
Really anything, you could do it without troops, but that would take an ungodly amount of time and is no fun, I did a mix of both where I started by taking a lot of land and then just buying the rest as that was quicker than fighting, also less laggy.
Eh, true. Didn't know anyone else who lags on that
btw I almost got France as Luxembourg on imposs by teaming w/ belgium and German empire. France pulled out great Britain and Russian Empire. then apparently the Baltic countries and Scandinavian ones attacked Russian empire and then ottoman goes LETS GO KILL RUSSIAN EMPIRE. in the end we had a world war and I got destroied. rip map
yeah I have played games where I just buy teritory off other nations and it is extremely boring
Hello, is it possible to get world map on play store version? If so, can you tell me how?
Update the game, it's already added
hello?Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Sincerely,
Warnament Chinese player Community
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
My personal English proficiency is not good, almost equivalent to not having learned it, so English is sent using translation software
Hi, I answered you in Discord in more details
Short version: good ideas, I really like it, I'll try to implement them in future after release in Steam
Dear Warnament Team,
Hello, this is not only the need of our player modding group, but also my personal need.
Let me tell a few jokes (examples from using the map editor and playing the game):
Due to my incomplete fictional world map settings, I made 5,920 tiles (quadrilaterals, pentagons, or hexagons). Adding even one more caused a program error.
When making a fictional country’s civil war, I found I couldn’t control tiles within the nation. So I set **every tile as a separate country with its own capital**, almost frying my eyes (fried eyes is an exaggeration). Only then could I create the civil war.
When first playing, I attacked Belgium as France but was pushed back. Then the Netherlands conquered Belgium, but it also occupied the tiles Belgium had taken from me.
When the game updated flags, I eagerly tried to import custom fictional country flags but failed.
My personal mod is called **AWM (Another World Mod)**. Why add "Mod" to the name? Because it looks like a shorthand for a gun.
=)
Looking forward to your continued support!
It's still AI translation, I'm not sure if it conveyed my meaning?
Yes, I am making a mod called anthor world mod. This is my comment.i write use my hand.
I hope businessmen can become independent characters,That way, we can achieve "blocking trade routes" and "plundering goods.
Merchants who travel back and forth between national capitals one times are considered to have completed one trade. And sanctions will result in merchants being unable to pass through the territory of the sanctioned party and the land where the sanctioned party's military is located.
The product segmentation has become food and daily necessities, and some countries seem unable to achieve self-sufficiency in food.
The army should not cross the ocean casually, and there should be transport ships and transport planes to carry them across the sea.
Sorry to mention other games. Demand of Nation and World War 1914 seem to have some advantages that can be seen and referenced
Glad to hear you had fun playing the game
Can't players send ultimatums?
Sorry for sending so many messages. I am too greedy.
I'm sorry
Not yet, only bots can
Event editor, please update! The current text really hurts the eyes, and it cannot exceed one hundred Chinese characters.
Have you considered using Unicode characters?
Strange, it should already use Unicode. Can you please send me a screenshot on Discord? (I am jalhund)
The people in the group are eager for you to optimize the turn loading speed of the game.
If only I could send pictures.
My email is【ranliaochaoluosuo@qq.com】
Pls write in more details (what map, scenario, model of phone). Also it's better to report in discord, we have bugs forum to discuss such things
I don't have Discord, if you saw it, it should be someone else in the player group.
Suggest setting a "surrender tendency level" for AI and preventing it from selling its last piece of land. Why? Because someone in our group has developed a "rogue style" that allows players to quickly annex large territories and achieve victory like "rolling snowballs, getting bigger and bigger".
Some people abuse their territory and exchange huge profits for just one piece of land, sometimes even saving money to buy the entire country of AI.Someone in the group joked that "warnament" should be called "warn Purchase and sale of land"
I hope there will be a rebellion on the land, so that no one will raise taxes and wait for them to money increase
Me when WWI in Warnament: There's no world war, bruh. Only a few countries fight when abt the whole Europe should be fighting
when will the world map come out ive got over 400 hours betweem here steam and my phone XD
This year
Do you by chance have a closer approximate date?
Late Summer
okay, Thank you!
Sorry for sending the same message frequently.
Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
Sincerely,
Warnament Chinese player Community
thank you !
(The English I posted was translated using AI software)
Why Give us WWI instead of WWII?
There is WWII too
I meant in the unpaid version, because most other games give WWII
will you guys continue to update the game here after the release?
Of course!
just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one
especially if you have large countries
Not possible yet. Probably will be added in future updates
This was just straight up painful(This was done on demo)
This was fun
Can you change it so that nations in the demo cannot start with an ideology? A lot of times, you can't change or upgrade it.
Demo version does not support historical mode + not all ideologies are available to choose
Ok, thank you.
can I download on ipad
Currently, no
this happened when I chose the "Send them Ultimatums" after declaring war on France
Why can't i update the game on windows? I can do it on my android.
Hi! Just remove your version of the game and download the newest one from itch
Ok thanks. Btw will you make ww2 scenario historic events soon?
Yes
Can you add so that you can shoose in scenario editor what culture provinces should have in the start
Yes, I'll add it with revolutions update
how about ios
because its on adroid
Will be available later (no exact date)
Best political game I have ever played that is simple however HOI4 is good still but warnment is a lot simpler than HOI4
How will you design the future included scenarios to be as realistic as possible to historical events?
Using events in scenario editor
Why does the demo have a world map (that's supposedly not available in the demo), but the paid version does not show a world map?
you can download custom maps in the discord, you can download the maps into the games folder
Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers
Fixed!
tragedy, do not recommend for anyone
Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.
Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there
Ok