My friend, I once controlled France to declare war on Belgium in a game,
but was almost destroyed by Belgium.
Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.
Really anything, you could do it without troops, but that would take an ungodly amount of time and is no fun, I did a mix of both where I started by taking a lot of land and then just buying the rest as that was quicker than fighting, also less laggy.
btw I almost got France as Luxembourg on imposs by teaming w/ belgium and German empire. France pulled out great Britain and Russian Empire. then apparently the Baltic countries and Scandinavian ones attacked Russian empire and then ottoman goes LETS GO KILL RUSSIAN EMPIRE. in the end we had a world war and I got destroied. rip map
hello?Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Hello, this is not only the need of our player modding group, but also my personal need.
Let me tell a few jokes (examples from using the map editor and playing the game):
Due to my incomplete fictional world map settings, I made 5,920 tiles (quadrilaterals, pentagons, or hexagons). Adding even one more caused a program error.
When making a fictional country’s civil war, I found I couldn’t control tiles within the nation. So I set **every tile as a separate country with its own capital**, almost frying my eyes (fried eyes is an exaggeration). Only then could I create the civil war.
When first playing, I attacked Belgium as France but was pushed back. Then the Netherlands conquered Belgium, but it also occupied the tiles Belgium had taken from me.
When the game updated flags, I eagerly tried to import custom fictional country flags but failed.
My personal mod is called **AWM (Another World Mod)**. Why add "Mod" to the name? Because it looks like a shorthand for a gun.
=)
Looking forward to your continued support!
It's still AI translation, I'm not sure if it conveyed my meaning?
I hope businessmen can become independent characters,That way, we can achieve "blocking trade routes" and "plundering goods.
Merchants who travel back and forth between national capitals one times are considered to have completed one trade. And sanctions will result in merchants being unable to pass through the territory of the sanctioned party and the land where the sanctioned party's military is located.
The product segmentation has become food and daily necessities, and some countries seem unable to achieve self-sufficiency in food.
The army should not cross the ocean casually, and there should be transport ships and transport planes to carry them across the sea.
Sorry to mention other games. Demand of Nation and World War 1914 seem to have some advantages that can be seen and referenced
Suggest setting a "surrender tendency level" for AI and preventing it from selling its last piece of land. Why? Because someone in our group has developed a "rogue style" that allows players to quickly annex large territories and achieve victory like "rolling snowballs, getting bigger and bigger".
Some people abuse their territory and exchange huge profits for just one piece of land, sometimes even saving money to buy the entire country of AI.Someone in the group joked that "warnament" should be called "warn Purchase and sale of land"
I hope there will be a rebellion on the land, so that no one will raise taxes and wait for them to money increase
Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one
Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers
Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.
Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there
This game is stalking me at this point. Found it first through a bunch of random steam tag searches, then on Youtube on a new account, now is even recommended on Itch.io. Might as well give this a whirl.
Game idea: Make Vassals different levels from lvl 1 to 3. Lvl 1 you only have control of who they are at war with and you can store your army at their terretory. Lvl 2 you also Have your country in their name like "brittish Netherlands" plus that you get 25% of their money and resource income. Lvl 3 is when you get half of their Income and they have the same color like your nation and they have the same flag like you( flags should be added when you click on a country). Make sure that in order for a vassal to become independent they need to declare war and make an agreement. Also rename vassals to puppet states cuz it's just a better name.)
this game is great but for some reason when i got the game it did not come with map editor, i use to have this game and it use to come with map editor but i re downloaded it and it does not have map editor anymore, can someone plese tell me why
Hello, i am commenting for the same reason, when i get in the game, i move around, and its really laggy, one time it crashed my pc. This is not a storage problem, or a wifi problem, i have checked many times. Ive also changed settings in the game like graphics and stuff, still, no help. I commented about this a month ago, but no response from anyone. I expect a response within a week of this one comment being posted.
Hi. Could you write version of the game? (numbers) There should be debug_log file in the folder of the game. Please send it. Also please write down the specifications of your computer.
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Result: Russian Empire Victory
Has anyone managed a full map conquest on impossible with a small nation? I managed with France, but I couldn't manage with anything smaller.
My friend, I once controlled France to declare war on Belgium in a game,
but was almost destroyed by Belgium.
Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.
I managed a world conquest with Luxembourg on hard, that was a fun experience.
conquest? like having taken over every province?
using troops
Really anything, you could do it without troops, but that would take an ungodly amount of time and is no fun, I did a mix of both where I started by taking a lot of land and then just buying the rest as that was quicker than fighting, also less laggy.
Eh, true. Didn't know anyone else who lags on that
btw I almost got France as Luxembourg on imposs by teaming w/ belgium and German empire. France pulled out great Britain and Russian Empire. then apparently the Baltic countries and Scandinavian ones attacked Russian empire and then ottoman goes LETS GO KILL RUSSIAN EMPIRE. in the end we had a world war and I got destroied. rip map
Hello, is it possible to get world map on play store version? If so, can you tell me how?
Update the game, it's already added
hello?Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Sincerely,
Warnament Chinese player Community
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
My personal English proficiency is not good, almost equivalent to not having learned it, so English is sent using translation software
Hi, I answered you in Discord in more details
Short version: good ideas, I really like it, I'll try to implement them in future after release in Steam
Dear Warnament Team,
Hello, this is not only the need of our player modding group, but also my personal need.
Let me tell a few jokes (examples from using the map editor and playing the game):
Due to my incomplete fictional world map settings, I made 5,920 tiles (quadrilaterals, pentagons, or hexagons). Adding even one more caused a program error.
When making a fictional country’s civil war, I found I couldn’t control tiles within the nation. So I set **every tile as a separate country with its own capital**, almost frying my eyes (fried eyes is an exaggeration). Only then could I create the civil war.
When first playing, I attacked Belgium as France but was pushed back. Then the Netherlands conquered Belgium, but it also occupied the tiles Belgium had taken from me.
When the game updated flags, I eagerly tried to import custom fictional country flags but failed.
My personal mod is called **AWM (Another World Mod)**. Why add "Mod" to the name? Because it looks like a shorthand for a gun.
=)
Looking forward to your continued support!
It's still AI translation, I'm not sure if it conveyed my meaning?
Yes, I am making a mod called anthor world mod. This is my comment.i write use my hand.
I hope businessmen can become independent characters,That way, we can achieve "blocking trade routes" and "plundering goods.
Merchants who travel back and forth between national capitals one times are considered to have completed one trade. And sanctions will result in merchants being unable to pass through the territory of the sanctioned party and the land where the sanctioned party's military is located.
The product segmentation has become food and daily necessities, and some countries seem unable to achieve self-sufficiency in food.
The army should not cross the ocean casually, and there should be transport ships and transport planes to carry them across the sea.
Sorry to mention other games. Demand of Nation and World War 1914 seem to have some advantages that can be seen and referenced
I don't have Discord, if you saw it, it should be someone else in the player group.
Suggest setting a "surrender tendency level" for AI and preventing it from selling its last piece of land. Why? Because someone in our group has developed a "rogue style" that allows players to quickly annex large territories and achieve victory like "rolling snowballs, getting bigger and bigger".
Some people abuse their territory and exchange huge profits for just one piece of land, sometimes even saving money to buy the entire country of AI.Someone in the group joked that "warnament" should be called "warn Purchase and sale of land"
I hope there will be a rebellion on the land, so that no one will raise taxes and wait for them to money increase
Me when WWI in Warnament: There's no world war, bruh. Only a few countries fight when abt the whole Europe should be fighting
when will the world map come out ive got over 400 hours betweem here steam and my phone XD
This year
Do you by chance have a closer approximate date?
Late Summer
okay, Thank you!
Sorry for sending the same message frequently.
Can the game official reply to our following requirements:
**Subject: Feature Requests from Warnament Chinese Community for Mod Development**
Dear Warnament Development Team,
As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:
### 1. **Localization & Interface**
- **Fully localized Script Editor**: Official Chinese translation for the script editor interface.
- **UI Customization**:
- Ability to modify **vanilla UI textures** (buttons, panels, icons).
- Support for **custom fictional flags**.
- **Dynamic UI Scaling**:
- Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).
### 2. **Modding Capabilities**
- **Custom Content Systems**:
- Tools to create **custom national focus trees**.
- Framework for designing **unique technologies and military units**.
- **Event System Expansion**:
- Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.
### 3. **Mobile Optimization**
- **Touchscreen Adaptations**:
- Redesign interactive elements (buttons, sliders) for mobile usability.
- **Independent UI scaling settings** for mobile versions.
### Why This Matters:
These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.
We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!
Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.
Sincerely,
Warnament Chinese player Community
thank you !
(The English I posted was translated using AI software)
Why Give us WWI instead of WWII?
There is WWII too
will you guys continue to update the game here after the release?
Of course!
just wondering can we have a button to build buildings in multiple provinces or to upgrade infrastructure in multiple provinces? It's kinda painful to do them one by one
especially if you have large countries
Not possible yet. Probably will be added in future updates
This was just straight up painful(This was done on demo)
This was fun
Can you change it so that nations in the demo cannot start with an ideology? A lot of times, you can't change or upgrade it.
Demo version does not support historical mode + not all ideologies are available to choose
Ok, thank you.
can I download on ipad
Currently, no
this happened when I chose the "Send them Ultimatums" after declaring war on France
Why can't i update the game on windows? I can do it on my android.
Hi! Just remove your version of the game and download the newest one from itch
Ok thanks. Btw will you make ww2 scenario historic events soon?
Yes
Can you add so that you can shoose in scenario editor what culture provinces should have in the start
Yes, I'll add it with revolutions update
how about ios
because its on adroid
Will be available later (no exact date)
Best political game I have ever played that is simple however HOI4 is good still but warnment is a lot simpler than HOI4
How will you design the future included scenarios to be as realistic as possible to historical events?
Using events in scenario editor
Why does the demo have a world map (that's supposedly not available in the demo), but the paid version does not show a world map?
you can download custom maps in the discord, you can download the maps into the games folder
Hey, the game seems fun but for some reason the amount of soldiers is overlapping and I can't make out any of the numbers. Even provinces without soldiers (because I moved them) show that there are soldiers
Fixed!
tragedy, do not recommend for anyone
Sorry, but I have another game idea: Make the peace confferances have more feutures like when you librate you can give more provinces than Just their Capital province. Also that you can take resources and to choose wich states to be demilitarized zones. And also so you can take Their War machines(Infantry should not be included) and their Generals(They will boost the efficency to troopes). Finally add so that they remove all of their culture in your borders. Please answer this and be honest what you think.
Hello! I support that peace conference should be reworked, but not sure that way. I invite you to join our discord, there is #suggestions forum for game ideas. It's better to discuss such things there
Ok
This game is stalking me at this point. Found it first through a bunch of random steam tag searches, then on Youtube on a new account, now is even recommended on Itch.io. Might as well give this a whirl.
When will the world map come out? Please make it public! Can a developer answer this comment
Hello! The world map hasn't been released yet; it's planned to be added in the coming months
Okay! Will be great!
Game idea: Make Vassals different levels from lvl 1 to 3. Lvl 1 you only have control of who they are at war with and you can store your army at their terretory. Lvl 2 you also Have your country in their name like "brittish Netherlands" plus that you get 25% of their money and resource income. Lvl 3 is when you get half of their Income and they have the same color like your nation and they have the same flag like you( flags should be added when you click on a country). Make sure that in order for a vassal to become independent they need to declare war and make an agreement. Also rename vassals to puppet states cuz it's just a better name.)
That sounds great. I'll save it to my task list (not 100% it will be added, but I'll think about it)
Thanks for Responding to my comment! This game is just great!
this game is great but for some reason when i got the game it did not come with map editor, i use to have this game and it use to come with map editor but i re downloaded it and it does not have map editor anymore, can someone plese tell me why
You can download Map Editor for free on this page in the Demo section![]()
Niestety nie mogę zakupić gry
Very good game!
Great Game, however the Shaders on any quality in the newer Versions make the Water Black
Hello, i am commenting for the same reason, when i get in the game, i move around, and its really laggy, one time it crashed my pc. This is not a storage problem, or a wifi problem, i have checked many times. Ive also changed settings in the game like graphics and stuff, still, no help. I commented about this a month ago, but no response from anyone. I expect a response within a week of this one comment being posted.
Hi. Could you write version of the game? (numbers)
There should be debug_log file in the folder of the game. Please send it.
Also please write down the specifications of your computer.
Why there is no android version anymore
The full version of the game is now available on Google Play for free so you don't need the older closed beta version anymore: https://play.google.com/store/apps/details?id=com.ludenio.a7&_xm=190743.27332121...
before I buy the game I want to know if you buy it on itch.io you get the updates still or not?
Just want to make sure in case I'm wasting money
Yes, new update every two weeks
yo how do i put mods into it like the world map
Just put the files in the game's folder
i bought/sign up for the closed beta i hope it has the features like on mobile
bruh, the demo is dumb, because when i load into the map, i just starts lagging, i have perfect wifi, so this shouldnt be happening.
Isn't the game offline? Must be a system specs problem.
Bro i can't find the steel plant
Nvm found it
i have down loade it from itch but how do i play it
Unzip it and run Warnament.exe
how do i unzip it
Seems cool but I got a dollar stolen from me since I didn't get the game, it shows on my bank but not here
Strange. Try to check your email. If it doesn't help, you can send me receipt of purchase to make refund